Unreal plugin

Get started with PVersion in Unreal

The PVersion plugin brings get latest, submit, file locks and history into Unreal Editor. The plugin is free; it works through the PVersion desktop app and a paid PVersion plan for your studio. Here are the steps, from the first click to your team's first submit.

What you need

A paid PVersion planFor your studio; your server is set up automatically.
The PVersion desktop appIncluded with your plan, on every computer that works on the project.
Windows (64-bit)The Unreal plugin runs on Windows only for now. We'll build it for Mac on request.
Unreal Engine 5.6 or laterInstalled from the Epic Games Launcher.

Setup

  1. Choose a plan and open your studio

    Pick a plan on our website and create your studio's account; payment is taken by card on a secure checkout page. When you create your first project in the console, your studio's server is set up automatically; this usually takes a few minutes.

  2. Install the PVersion app

    Download the Windows app and install it on every computer that works on the project. Sign in with the account you created; teammates join through the invitation they get by email.

    The download starts when you click the button.

  3. Connect your Unreal project

    Add your project in the app: the first person sends it to your studio's server, everyone else gets it from there. From then on the app keeps everyone's copy in sync.

  4. Add the plugin to the project

    Close Unreal, then in the app open Settings → Unreal plugin and click "Install the Unreal plugin". The plugin goes into the project's Plugins folder; submit it once and your whole team has it with their next get latest. The app installs new versions by itself.

  5. Work inside Unreal

    The PVersion button on the toolbar shows your project's state at a glance: green when you are up to date, amber when work is waiting, red when something needs your attention.

    • Get latest and Submit in the PVersion tab: see what will come in first, get asked about unsaved work, and have changed assets reloaded in place.
    • Tick the files you want to submit, write what changed and follow the progress live.
    • Get a warning when you open an asset a teammate is working on; it never blocks you.
    • Right-click an asset in the Content Browser and choose PVersion: History to see its versions and go back to an earlier one.
    • See who on the team is online and the latest submits.

Questions

Does the plugin work without the app?

No. The plugin connects to no server itself; it only talks to the PVersion app on the same computer. Without the app it shows the steps on this page.

Is there a free trial?

No, PVersion is used with a paid plan. You can cancel at any time; the service runs until the end of the period you paid for.

Does the plugin end up in my packaged game?

No. It is an editor-only plugin and is not included when you package your game.

Does everyone on the team need the app?

Yes. Everyone who works on the project uses the app; each person is a user in your plan.

What language is the plugin in?

Turkish when the editor's language is Turkish, English for every other language.

Does it run on Mac or Linux?

The app runs on a Mac and supports Unity, Blender and video projects. The Unreal plugin is Windows-only for now; if you use Unreal on a Mac, write to us and we'll build it on request. There's no Linux app.

How do I remove the plugin?

Switch it off under Edit → Plugins. To remove it from the project for everyone, delete the Plugins/PVersion folder and submit the change from the app.

Support

A question or a problem? Write to [email protected] with your studio's name and your Unreal version. We answer in English and Turkish.

What changed in the plugin →