What changed in the console, the desktop app and the Unreal plugin. Newest first.
Filter by product
November 2026
Desktop app0.7.7
No password prompt when the server is stopped
When the server could not be reached (stopped because the subscription ended, or no internet), the app took it for an expired session and kept asking for the password. Now it does not ask; it says why the server cannot be reached.
While the server is stopped, Update and open, Send, Shelve, P4V, Set up and Check project are greyed out; once the server is back, Refresh brings them back.
Desktop app0.7.6
Subscription notice
Seven days before your studio's subscription ends, a notice appears at the top of the app. The studio owner goes to the Subscription page with Renew; other members are asked to contact the owner.
If the subscription has ended, the notice says why the server is stopped and that no files were deleted; the server starts again by itself once the period is renewed.
Console
Subscription, payment and server management
Seven days before the subscription ends, a notice appears at the top of every page. When it ends, the servers stop and no files are deleted; they start again by themselves once the period is renewed.
The payment window shows the pre-contract information and the distance sales agreement under the order summary; after payment the order summary arrives by e-mail.
The studio owner and admins manage the server with their own accounts; there is no shared admin password.
Desktop app0.7.5
Sending right after a save, and open programs
Clicking Send a few seconds after saving a file could leave that file out while the status line still said "Sent". The file you saved now goes with the send.
When a file was open in a program such as Premiere Pro, getting the latest waited for about two minutes. Now that file is named at once and the other files come down.
If Photoshop, Premiere Pro or After Effects is open and the team has sent one of that program's files, Update and open warns you first: saving the open document could write over the team's newer version. Clicking once more gets the latest anyway.
In video and design projects, the notice about files that could not be written now tells you to close the program holding the file.
Desktop app0.7.4
New projects and choosing a folder
When a new project is opened in the console, the app tells you even while it is open; one button takes you to it to set it up.
The setup card now has Browse for choosing a folder, and Refresh the list.
If you choose a folder that holds other files, the project is set up in a subfolder with its own name; another project's folder can't be chosen.
Switching projects from the list reads that project's state at once. Before, the previous project's information could stay on screen.
Refresh keeps the selected project and the folder you are typing in place.
At first setup the password is asked only on the card, without the misleading "session expired" notice.
Desktop app0.7.3
The Unity package
Get the latest, submit and see what the team is working on from inside the Unity Editor. Install it with one button in Settings → Unity; submit it and your team gets it too.
In the Project window, files someone else has open show a lock and the ones you changed show a blue dot.
Right-click an asset to see its history and go back to an earlier version.
The temporary folders Unity makes when it opens no longer reach the list of files to send, even before the project's rules have arrived.
Console
Web publishing and the payment screen
Web publishing no longer uploads files that may hold passwords or keys to a site's public folder; the release's log names the ones skipped.
The payment screen says what happens at the end of the period: nothing renews automatically, and without renewal the service is suspended.
The agreements page now has a rights infringement notice.
Desktop app0.7.2
Deleting files from the app
On the Files page, right-click a file and choose Delete, or use the panel's Delete button or the Delete key. After you confirm, the file leaves the server at once; there is nothing more to submit.
You can pick several files: with Ctrl one by one, with Shift as a run, with Ctrl+A every file in the folder. The warning says up front how many files will be deleted.
A deleted file goes to the Recycle Bin on your computer. The server keeps its versions, so you can bring it back from the History page.
Files someone else has open now show correctly in the lists.
Desktop app0.7.1
The site is now at pversion.com
Links in the app and the plugins open the site's new address. Old links also lead to the new address.
Desktop app0.7.0
A new look and a dark theme
The app has a new look: pages sit in one rounded panel, with the toolbar and menu around it.
There is now a dark theme. Choose Light, Dark or your computer's setting in Settings > General > Theme; its greys are neutral and do not affect how pictures look.
Ctrl+B folds the left-hand menu to icons and gives the pages more room. A dot shows on the icon of a page with something waiting for you.
The menu's counts now say what they mean by colour: grey is information, blue is work waiting for you, yellow needs attention.
In Files, Review and Approve appear when you point at a tile, so you can approve the newest version without opening the file.
Files can be saved in every program without staying read-only, not only in Unreal and Unity.
Update and open starts the Unreal version the project asks for directly.
A file's history lists all its versions, however the send's description was written.
The tools needed to build the Unreal plugin on your computer are installed in full, and the app says when one is missing.
Console
A new console menu and overview
Content sits in one rounded panel; the top bar stays in place as the page scrolls.
With the menu folded, waiting work shows as a dot on the icon, and pointing at it says why.
The project list left the menu, so the menu no longer grows with each project. Reach projects from the Projects page or with Ctrl+K.
The overview has a Storage by project ring: see at a glance which project takes how much room.
The storage trend can be viewed over 30, 90 or 365 days.
Unreal plugin0.4.3
Unreal 5.6, 5.7 and 5.8
The plugin was built with Unreal 5.6, 5.7 and 5.8 and tried in the real editors.
Blender add-on0.1.2
The Blender add-on tested in real use
The add-on was tried end to end in Blender 3.6, 4.5 and 5.2: saving, sending and getting the latest.
If nothing new came from the server the scene is not reopened for nothing, and it says so when there is nothing to send.
Blender's backup files (.blend1) no longer count as a file name problem.
Console
The console's new address: console.pversion.com
The console is now at https://console.pversion.com, with no port number. The old :8443 address keeps working; the app moves to the new one by itself.
The console sits behind a network that protects it from attacks, and it opens on company networks that block port 8443.
Build outputs, Unreal plugin packages and large uploads go in parts; if the connection drops, they go on from where they stopped.
Submitting and getting your project files is not affected by this change.
Desktop app0.6.13
Ready for the console's standard address
When the console opens at https://console.pversion.com (with no port number), the app moves to that address by itself; until then it keeps using the old one.
The Unreal plugin build's package goes to the console in parts; if the connection drops, it goes on from where it stopped instead of starting over.
Desktop app0.6.12
Updates come from a separate download service
App updates and the setup program now come from a fast download service; updating the whole team at once doesn't slow your server down.
If the download service can't be reached at that moment, the app tries again at its next check.
Every update file is checked against the fingerprint the console gives before it is installed; a file that doesn't match is not installed.
Desktop app0.6.11
Work you haven't submitted is now backed up
When someone submitted a newer version and you choose "Take the server's", your change is no longer lost: it is copied to the PVersion backup folder first. Recent activity shows where.
"Go back to this version" on a file with a change you haven't submitted backs yours up first too.
The Compare, History and Review windows now show a picture of the server's version of videos, PDFs and .blend files too (the preview made when that version was submitted).
PDF files are tagged by their first page for AI tags and project search.
Console
Removing someone is one step; the Guide is up to date
When you remove someone from the team, their account on the studio's servers goes too: they can't connect, they no longer count as a user in your plan, and their open files are released. Files on their computer and what they submitted stay.
The app's Guide pages describe today's app: Take the server's / Keep mine for conflicts, undo from the History page, who has a file on the Team page, shelving to move to another computer.
The console's wording is plainer: it uses the app's own words such as submissions, project folder and workspace.
The Servers and Backups pages use plain names such as server address, server identity and full backup. On the Connect page, the steps for connecting programs by hand moved into an "Advanced" section; the app already sets them up itself.
October 2026
Desktop app0.6.10
The assistant shows in the Help window
While the assistant is on, the top of the Help window says so; with no project chosen it asks you to choose one first.
Each time Help opens the app checks whether the assistant is on; no restart is needed after it is turned on in the console.
Console
Chat with the assistant: in the console and on the site
On the web console's Support page you can ask the assistant; it knows your studio and projects and answers with the solutions in the Guide. When it cannot solve something, a support request opens from there.
A "Questions?" button on the site: people without an account yet can ask about PVersion, the plans and setting it up. Prices come from the console's current plan list.
The assistant talks only about PVersion. Its answers are written by the office's AI machine; your questions are not sent to an outside AI service.
The assistant in the desktop app's Help window now also knows AI tags, the Files page and reviews, and takes short replies like "I don't get it" as part of the question before.
The site's chat waits where it was when its window is closed; "New chat" starts over.
Desktop app0.6.9
What is in your files: tags and project search
AI looks at the pictures, Unreal assets, videos and .blend files you send; the file's panel says in a sentence and in tags what it sees: things, setting, colour and light, style.
On the Files page, type in the search box and press Enter to search the whole project by what is in the files: "harbour at night" also finds files whose names say nothing of the kind.
Clicking a tag searches the whole project for it.
Tags are kept in Turkish and English; the app shows them in its language, and search works in both.
For this the app sends a small preview of each new version; your files themselves never leave the server. It works for studios with an active plan.
Console
AI tagging and search
The console queues the previews the apps send; the office's AI machine tags them one by one. The machine connects to the console itself and opens no door to the outside.
Project search works by words always, and by meaning too while the machine is on.
Blender add-on0.1.0
Blender add-on
A PVersion tab in Blender's sidebar (N): the project's state, Get latest and Send, without leaving Blender.
Get latest shows what is coming first; if a new version of the open file is coming it asks and opens the file again. Linked .blend files and textures reload in place.
This file: the version you have and the server's, who else has it open, its review status and open notes; set the status here, open the app's review window with Review.
The file's history and going back to an older version; who on the team is online and the latest submits.
Blender 3.6 and newer; Turkish when Blender is in Turkish, English otherwise.
Console
What stays out for Unity and Blender
In Unity projects the Library, Temp and UserSettings folders at the project's root now really stay off the server; folders named 'Library' elsewhere (a Blender asset library, say) are left alone. Existing projects get these lines added to their rules by themselves.
New projects' rules keep Blender's backup files (.blend1, .blend2…) out too.
Desktop app0.6.8
Setting up the Blender add-on
Settings → Blender: the Blender versions on this computer and 'Install the Blender add-on'. The add-on goes into every version and is switched on; when the app updates, its new version is copied in by itself.
Blender's backup files (.blend1, .blend2…) no longer show up among the files to send.
Desktop app0.6.7
Exact frames on video
The review window has a timeline under the video: move it and the frame at that moment appears.
A new note takes the timeline's time; clicking a timed note takes the video to its moment.
Drawn notes appear on the picture only at their own moment.
Videos this computer cannot play, and versions not on this computer, still take notes with their time.
Desktop app0.6.6
Notes on the picture: the review window
Review on the Files page: the file's latest version opens large; mark a spot with a box, an arrow or a pen and write your note.
Notes stay on the picture with their numbers; the team reads them, marks them resolved once fixed and reopens them if needed.
On videos, notes carry a time (0:12, 1:05.5).
The file's picture shows how many notes are open; older versions' notes can be listed too.
Desktop app0.6.5
Review statuses and milestones
Give a version of a file a status: Draft, In review, Approved or Changes requested, with tags and a short note.
The status shows under the file's picture. On the Files page, files in review, with changes requested or approved are one click away; search finds tags too.
When a new version arrives, the old one's status shows with its number (Approved · v5) until the new version is marked.
Name a send in History (Demo v1, Cut sent to the client): it shows on the timeline with a flag.
Console
Plans for directors and video teams
A new group of plans: Solo (2 people, 1 TB) and Production (5 people, 4 TB). Extra storage is added by the terabyte.
The pricing section has two tabs: studios, and directors and video teams. Every plan lists the apps it works with.
A calculator on the video tab estimates the storage you need from hours of footage and the proxy type.
Desktop app
Mac installer
The macOS app now downloads from the button on the website, with separate installers for Apple silicon and Intel Macs.
Open the installer and drag PVersion into Applications; no Terminal needed.
Desktop app0.6.4
Setup fix
When the project folder still pointed at another computer, Set up now points it back at this computer's folder; the app no longer returns to the setup screen.
The Mac app never replaces itself with an update file that is not the right package.
Desktop app0.6.2
macOS version
The PVersion desktop app runs on the Mac too: separate packages for Apple silicon and Intel Macs.
The previews on the Files page come from Finder's own previews on a Mac; frames of ProRes proxies show too.
The command-line tool it needs is downloaded on first setup; the app installs its own updates as well.
It waits in the menu bar, can start with the computer and notifies through the Mac's own notifications.
Each computer uses its own workspace in a project: your Windows PC and your Mac never get in each other's way. When the project folder is not this computer's, the app lists nothing and asks for setup first.
Desktop app0.6.0
Files, a visual history and video projects
A new Files page shows every file in the project with its picture: Unreal assets with their own previews, images, video frames and audio waveforms; grid or list, a size slider and type filters.
Click a file to see who has it, which version you have and its latest versions; if someone else has it, tell them in one click.
The Server page is now History: the team's submits on a timeline, the ones you don't have marked New and yours marked On your computer, with the changed files' pictures.
Pictures in My changes, and Compare: see the server's version beside yours.
The file history window shows a picture of every version.
Video projects: Set up video layout creates the Originals, Proxy, Project, Audio, Graphics and Output folders. Camera originals stay on your computer and never go to the server; each proxy's original is found, and a missing one is pointed out up front.
Premiere Pro's and After Effects' auto-save and cache folders are never sent to the server.
Console
Ready settings for video projects
Premiere Pro, After Effects and DaVinci Resolve project files, and camera and audio files, open locked: two people can't change the same file at once.
Adobe's auto-save and cache folders are kept off the server from the start in new projects.
Existing projects get these settings when an admin applies the presets again.
Unreal plugin0.4.1Coming soon
Getting ready for Fab, and a setup guide
The Unreal plugin is getting ready to be published on Fab for free.
The 'Download the app' button now opens a step-by-step setup page, where the app is one click away.
A new Unreal plugin page on the website: what you need, the setup steps and common questions, in English and Turkish.
Desktop app0.5.5
Live progress while submitting
While submitting, the bar moves as the files upload: files sent, size, speed and time left.
The line below names the file going up now; once everything is uploaded it says the server is recording the submit.
The submit window in the Unreal plugin shows the same progress.
Console
Web publishing: one click with Cloudflare, certificates at once
When the domain is on Cloudflare, the orange "Add automatically with Cloudflare" button on the site card adds the DNS record with one approval; it appears as soon as the site is created.
A "Check now" button in the DNS box: when the record points at this server it says "Verified" and the certificate is requested right away; otherwise it says what is missing.
While waiting for the record the card refreshes by itself; no need to reload the page.
Once the record has been added through Cloudflare, the add button goes away and only "Check now" remains.
If the domain still has an IPv6 (AAAA) record pointing at the old site, the card shows it and asks you to delete it.
If a certificate cannot be issued, a short, plain explanation is shown; the technical details open in a separate window.
Unreal plugin0.4.0
English and first steps
The plugin follows Unreal's language: Turkish or English.
When PVersion is not installed on the computer, the panel introduces it, with links to see plans, buy a package and download the app.
When the app is closed, not signed in, or the project is not connected to PVersion yet, the panel says plainly what to do.
Desktop app0.5.4
Unreal plugin 0.4.0
The app brings version 0.4.0 of the Unreal plugin; everyone on the team gets it automatically.
Desktop app0.5.3
What's new in an update
The new-version notice has a "Click to see what changed" link that opens this page.
The Windows notification has a "What's new?" button, and Settings → Updates has a Changelog row.
Desktop app0.5.2
A clearer check result
When Check project finds nothing, it says so in one line: the project matches the server.
The My changes and File names buttons on the result only appear when there is something to look at; a click opens that list and closes the notice.
Unreal plugin0.3.0
A new design
The PVersion button on the toolbar shows the project's state with a coloured dot: green up to date, amber work waiting, red a problem.
The menu beside the button opens Get latest, Submit and Check project in one click.
The panel has three tabs: Changes (search, groups, submit what you tick), Team and Activity.
The submit and history windows share one look.
Desktop app0.5.1
Sturdier plugin builds
If Unreal's build tool crashes, the app runs the same build again by itself.
A plugin built on this computer is reused after an app update when its source has not changed.
With a newer trial plugin in the project, the app asks before installing an older one.
Desktop app0.5.0
The plugin updates itself, new Settings
When a new Unreal plugin is published, the app updates the project's plugin before Unreal opens and sends it to the team. Nobody has to build anything.
A new Settings window: sections on the left (General, Account, Projects, Unreal, Notifications, Updates, Advanced, About), tidy cards on the right.
The Unreal section shows the plugin version in the project next to the published one.
Desktop app0.4.19 – 0.4.20
Files the server already has
Files on your computer that also exist on the server no longer clash: identical ones are matched quietly, for different ones you choose "Take the server's" or "Send mine".
Plugin binaries reach the server on older projects too.
Unreal plugin0.2.0
Locks, history and a safe update
Opening an asset someone else is working on shows a warning; your work is never blocked.
Right-click an asset in the Content Browser and choose "PVersion: History" to see its versions and go back to one.
The panel shows who is online, the latest submits and the files waiting to be sent.
Submitting, you tick the files and write a description; a progress window shows every step.
Get latest is safe with Unreal open: it shows what will come in, asks about unsaved work and reloads changed files in place.
Unreal plugin0.1.0
PVersion inside Unreal Editor
A PVersion button on the toolbar and a dockable panel.
The project's state, Get latest and Submit from the panel; unsaved work is saved before submitting.
Assets whose names the server would refuse are renamed inside Unreal, references included.
Desktop app0.4.12 – 0.4.18
The Unreal plugin from the app
"Install the Unreal plugin" in Settings adds the plugin to the project and sends it to the team.
Submits and updates started from the plugin in Unreal get their live progress from the app.
New app and plugin icons.
Desktop app0.4.9 – 0.4.11
Problem names and the Unreal version
File names the server cannot take are listed plainly; "Show in folder" opens the file in Explorer so you can rename it.
When the team uses different Unreal versions, the app says so.
Desktop app0.4.6 – 0.4.8
Check project
"Check project" compares the project on your computer with the server in one click: it downloads missing files, lists files changed behind its back and shows those never sent.
"Download everything again" re-downloads the project without touching your open or changed files, and can be stopped.
Unreal's personal Developers folder is no longer sent.
Files a Get latest could not update are named, with what to do next.
Console
Who is up to date?
The "Up to date?" list on the project page shows each member's missing or outdated files.
Waiting files and problem names reported by the desktop app show on the same row.
Desktop app0.4.4 – 0.4.5
Updates you can see
Updates run with a progress window instead of silently, and the app comes to the front when done.
A short logo screen on first launch.
Stuck files with Turkish letters in their names can now be sent or dropped.
Console
Pay in US dollars
Customers outside Türkiye can buy plans in US dollars; the currency follows the billing country.
Prices on the website are read live from the console.
Plans, announcements and support cases are shown in English too.
File names with Turkish letters display correctly in the console.
Console
English
Every console screen, error message, e-mail and agreement is available in English.
The website has an English version.
Desktop app0.4.2 – 0.4.3
English and frequent update checks
The app is available in English.
New versions are looked for every half hour and whenever the window comes to the front.
Console
Web publishing: domains and databases
DNS checks and SSL certificates for sites on your own domain are handled in the console.
With supported domain providers, DNS records are added automatically in one click.
A database can be created for a service's site; connection details come with copyable samples.
Each plan includes its own web sites.
Console
Web publishing
Send your code and the site goes live: services are built from the project and published to a web site.
Static sites, PHP and Node.js are supported.
Each publish is tracked as "live" or "previous version"; logs open in their row.
The Starter plan covers two people; at the user limit, "Move to Team" goes straight to checkout.
Desktop app0.4.0 – 0.4.1
A desktop application layout
An icon toolbar on top; My changes, Server, Team, File names and Recent on the left.
Sortable, resizable tables; file-kind icons, lock and conflict marks.
A one-line submit bar under your changes and a status bar at the bottom.
Desktop app0.3.26 – 0.3.28
Large downloads and submits
The download bar shows size, speed and time left, and a download can be stopped.
Submits of hundreds of files and long change lists run without hanging.
Desktop app0.3.20 – 0.3.25
Undo, shelve, file history
Undo a change on the server, or one of its files, from the app.
Park unfinished work on the server with "Shelve"; a file's history is one click away.
Unity projects are supported.
Get latest is faster, and you sign in less often.
File names with Turkish letters are read correctly.
Console
Sessions and apps
My account → My sessions: every browser and computer you are signed in on, each with "Close". A lost laptop is signed out here.
The customer page shows who runs which app version on which computer.
New Guide pages for Unity, shelving and file history.
Desktop app0.3.4 – 0.3.19
Live tracking and rule-based submits
The project folder is watched; My changes updates two seconds after Unreal saves.
A saved asset is taken onto your name at once, so the team sees who works on what; every row has its own Submit.
Submitting shows a progress bar, file by file.
Names the server would refuse are found before you submit; "Fix with suggested names" renames them inside Unreal, references included.
PVersion Guide: the right help page opens from an error text or your question, and most steps run in one click.
See who on the team is online; if you are waiting for a file, "let them know".
Console
PVersion Guide and team awareness
Guide pages are managed in the console; the app matches error texts against them.
The team ring on the project page shows in green who has the app open.
In open files, new files waiting to be sent are told apart from locked ones.
Desktop app0.2.0 – 0.3.3
An app that updates itself
The app gets new versions from the console and installs them when you say yes.
The setup from "Download the app" on the Connect page prepares everything it needs on first run.
Desktop app0.1.0
The PVersion desktop app
The PVersion desktop app for Windows, with a setup program.
Sign-in is approved in the browser.
One copy runs at a time; opening it again brings the existing window to the front.
Console
Undo and quick setup
An admin can undo a submitted change, or one of its files, from the console.
Connect → "Quick setup": on Windows each member prepares their computer with a single file.
A certificate for your own host name can be used.
Recent changes and Open files share one tabbed panel on the project page.
Console
Notification bell and support calendar
The bell in the header lists the last 90 days of announcements, unread first.
Support response targets take the Ramadan and Sacrifice holidays into account.
The Backups page shows a 90-day strip per server.
The "Team" ring on the project page shows everyone working on the project.
Console
A simpler Connect page
Each user can choose their own working folder (another disk when C: is full).
The download card offers one program, and the steps are explained in plain words.
Console
Support desk, announcements, open files
Support cases get a number (PV-1001), a category and a severity; a first-response target runs by severity, public holidays included.
Announcements: information or warnings to all customers or one, optionally by e-mail.
The project page shows who has which file open and the locks; an admin can release them.
Backups are regularly checked to make sure they restore.
A refreshed console look and a tabbed Settings page.
Console
Dashboard and weekly summary
The dashboard shows the studio's submit activity, most active members and projects.
A weekly summary e-mail on Monday mornings: submits, storage, users and backups.
The Connect page offers the right downloads for each operating system.
E-mails have a new design that looks right in every mail program.
Console
Two-step sign-in
Two-step sign-in with an authenticator app from My account, with recovery codes.
Backup calendar: each night's result per server.
Page tours: the help menu starts the tour of the page you are on.
September 2026
Console
Security and moves
Files sent to the server are scanned for malware.
Archive integrity is checked regularly.
A project can be moved to another server with its full history.
A guided tour welcomes customers on their first sign-in.
Console
Buy from the website
Sign up and buy from the website in one step: account, studio, billing details and agreement consent on one page.
Storage limits apply at submit time, with a warning before you reach them.
A new look for the sign-in screen.
Console
Support, billing details, add-ons
Support page: open a case with the project, server state and subscription attached.
Billing details (individual or company) are kept per customer.
Plans take extra users, extra servers and 100 GB storage add-ons.
Recent changes on the project page; usage history and limits.
Console
Plans, payments and Unreal/Unity presets
Starter, Team and Studio plans; online card payment, adding users mid-period.
Service agreement and privacy texts with consent; phone verification by SMS.
Every new server opens with presets for Unreal and Unity.
Project areas: none, read or write access per area for each user.
Console
A new console and accounts
A redesigned console: light and dark themes, new navigation, a command palette.
Organizations, roles and invites; secure sign-in over HTTPS.
Services can be edited, stopped and deleted; servers are started and stopped from the console.
Console
Remote build machines
Builds can run on separate machines.
Problems show in an alert bar at the top of the console.
Console
First release
A version control server per project, opened from the console and protected by an encrypted connection.
User management and daily backups, with restore from backup.
Build and deploy: services are built and deployed when the project is submitted.